I hate wilds bowgun.
Wilds bowgun is such an unbelievable step backwards. It's basically locked to element/pierce because other ammo either has too much recoil or barely any ammo count. Spread? Recoil makes it useless. Cluster? Like 3 shots. Sticky? 9 shots. Status exhaust and slice? 12 shots, I doubt slice can even reliably cut tails now. All the customization is gone and all the variety is gone too. We're just stuck with pierce/element machines now.
Why do we have a slugger bowgun that needs all its sticky ammo to stun chatacabra twice? Why are all heavy bowguns automatically given shields when spread ammo has so much recoil the next move will hit you anyway? Why does cluster ammo even exist anymore?
And God the skills. There'd exactly one interesting bowgun skill and it's tetrad shot. No ammo up. Artillery is useless cus of the sticky ammo count. Generic damage boost skills are boring.
I don't wanna fire 3 shots craft 3 more and repeat. I want to have a wide and varied selection of shots preferably with separate ammo for different levels so I can use whichever fits the situation. Large opening? I'll use my lvl3 shots. Small opening? I'll use lvl1. Monster is doing an animation where it stands in one spot? Quick I'll swap to cluster then swap back before it moves. Etc etc etc.
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After replaying world a bit I can actually give another negative of the wilds bowgun. Overriding ammo levels means you can't empty normal lvl2 and then go to normal lvl1 instead of reloading.