Idea: Deepen Planning Phase

Greetings Helldivers. Below lies some early morning Adderall fueled ramblings. Do with this what you will.

Before dropping, there's that "select landing zone" screen. But all we can can do is select the LZ.

Imagine if we could do more there. Imagine we could assign priority to sub objectives, and assign those sub-objectives to individual divers. Many squads use teams of 2 effectively- why not make that clear, and give the captain/host the ability to assign roles to team members. Could even have pre-selected squad "roles" like support/recon/AT/AA that could be assigned, and the next page would give suggestions for strategems/loadout that fit the role. This could help new players (and seasoned but stoned af players) remember to try and chose a loadout that works well for three the squad and mission.

Beyond assigning objectives and roles, this stage could allow for the host/commander to map out direction of movement/rotation, and even fix and flank positions/directions.

This would be even more useful if the commander could drop these symbols and suggestions in real time. "Drop a sentry here!" And then a ping shows up on the map and in the HUD. "M3, L4- supress this point from the south" while X1 and Y2 move in from the west. While this would be rad, it's more of an addition to the ping wheel that incorporates the map. I also support adding more commands to the ping wheel for squad commands and movement.

Hell, this could also begin with the host, but give the host the option to pass commander privileges off to the highest ranking member of the team.

Basically, the idea here is to encourage squad cohesion and strategy.

Thoughts?