Best Classes for "Active AFK" killing

This post is partially to check my own info and partially to share info with other. Let me know if you think there are any mistakes.

This is basically considering shortly after gaining access to these classes. Once you get into the late game, things change up a bit. u/MisterPink_RDT shares his thoughts on that here.

Contenders:

  • Siege Breaker (SB) - Uses one skill that allows "Plunderous Mobs" with extra HP and drop rate. Killing one gives a buff which causes all mobs to drop tokens which cause mobs to instantly respawn. One token per mob. Also has a passive that boosts EXP and Drop Rate per POW 10 for all characters.
  • Divine Knight (DK) - Uses a skill that causes all mobs to instantly respawn when all mobs are dead. Has another skill which boosts EXP and drop rate based on how many killed while skill is active. Has multiple skills that send out a horizontal wave that can kill entire platforms of mobs easily.
  • Elemental Sorcerer (ES) - Uses a skill which causes Wormhole mobs to spawn that give extra Drop Rate and EXP, that start weak and get stronger as you kill more while it is active. Also has a passive that boosts DMG per POW 10 for all characters.
  • Bubonic Conjurer (Bubo) - Requires a lot of setup to really exceed, so more towards late game, but it's (Shaman) skill Tenteyecle can reduce cooldown per kill, allowing you to use Raise Dead to respawn enemies more, to kill, and just keep cycling.

Beast Master (via Hunter) also has a skill that increases spawn rate and a skill to increase rare drops, but it also isn't as effective as the other options. Blood Berserker doesn't really have anything to help with this.

Best Overall: Siege Breaker - The other two have advantages in certain scenarios, but for a general purpose killer, whether it is for kill count, drops or leveling, SB is really good. It's passive also increases the drop rate and EXP for all other characters too.

Best for Drops (especially on Small Maps): Elemental Sorcerer - On small maps with only a few mobs, ES tends to shine. Its Wormhole spawns mobs at the same speed whether there are normally 2 mobs or 500 mobs on the screen. The drop rate also increases the more you kill with one Wormhole, so you can increase it pretty high. ES works well for drops in general too, though SB probably does a little better. Just remember, Wormhole mobs don't count for kill count.

Best for Small/Flat Maps: Divine Knight - The Divine Knight respawns everything when everything is dead, so on maps that are flat (one or two platforms) and have a small number of mobs that the DK can kill rapidly (like Wood Mushroom or Demon Genies), it'll have them constantly respawning, letting it kill them by the truckload. These also count for Kill Count.

Best for Alchemy: Bubonic Conjurer - With a loop of Tenteyecle to reduce cooldown per kill, Raise Dead to respawn enemies to kill, and Cranium Cooking to give extra Alchemy progress, this can be a good way to increase Alchemy progress. Really excels in late game.

Anything I miss or any mistakes you see? Thanks.